{"id":5970,"date":"2025-04-06T15:35:53","date_gmt":"2025-04-06T13:35:53","guid":{"rendered":"https:\/\/fahrtauglich.ch\/?page_id=5970"},"modified":"2025-04-12T09:59:18","modified_gmt":"2025-04-12T07:59:18","slug":"merk-karussell","status":"publish","type":"page","link":"https:\/\/fahrtauglich.ch\/fr\/praxisportal\/merk-karussell\/","title":{"rendered":"Monsieur carrousel"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"5970\" class=\"elementor elementor-5970\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e2701d0 e-flex e-con-boxed e-con e-parent\" data-id=\"e2701d0\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d12fafa elementor-widget elementor-widget-heading\" data-id=\"d12fafa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Merk-Karussell<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9d2db46 elementor-widget elementor-widget-html\" data-id=\"9d2db46\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<!DOCTYPE html>\r\n<html lang=\"de\">\r\n<head>\r\n    <meta charset=\"UTF-8\">\r\n    <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\r\n    <title>Merk-Karussell<\/title>\r\n    <style>\r\n        \/* --- Base Styles --- *\/\r\n        #merk-karussell-game {\r\n            font-family: sans-serif; background-color: #fff; padding: 25px; border-radius: 12px;\r\n            box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1); text-align: center; width: 100%;\r\n            max-width: 500px; min-height: 450px; display: flex; flex-direction: column;\r\n            justify-content: space-between; margin: 20px auto; box-sizing: border-box;\r\n        }\r\n\r\n        \/* --- Start Screen Elements --- *\/\r\n        #mk-start-screen { margin-bottom: 20px; }\r\n        #mk-start-info { font-size: 1.1em; color: #555; margin-bottom: 15px; min-height: 20px; }\r\n        .mk-select-label { display: block; margin-bottom: 10px; font-weight: bold; color: #333; }\r\n        .mk-select { padding: 8px 12px; font-size: 1em; border-radius: 5px; border: 1px solid #ccc; margin-bottom: 20px; }\r\n        #mk-highscore-display { \/* Style shared below *\/ }\r\n\r\n        \/* --- Gameplay Elements --- *\/\r\n        #mk-gameplay-elements { display: none; }\r\n\r\n        \/* Info Area During Gameplay *\/\r\n        #mk-game-info { font-size: 1.1em; color: #555; margin-bottom: 15px; min-height: 40px; }\r\n\r\n        \/* Memorize Phase Display *\/\r\n        #mk-memorize-words {\r\n            font-size: 1.8em; font-weight: bold; color: #333; padding: 20px 0; min-height: 100px;\r\n            display: flex; justify-content: center; align-items: center; flex-wrap: wrap; gap: 10px;\r\n            display: none;\r\n        }\r\n        #mk-memorize-words span {\r\n            display: inline-block; padding: 5px 10px; background-color: #e0e0e0; border-radius: 5px;\r\n        }\r\n\r\n        \/* Timer circle *\/\r\n        #mk-timer-container {\r\n            position: relative;\r\n            width: 50px;\r\n            height: 50px;\r\n            margin: 0 auto 15px;\r\n            display: none;\r\n        }\r\n        #mk-timer-circle {\r\n            transform: rotate(-90deg);\r\n            transform-origin: center;\r\n        }\r\n        #mk-timer-circle circle {\r\n            \/* ANPASSUNG: r=22 => Umfang ~138 *\/\r\n            stroke-dasharray: 138;\r\n            stroke-dashoffset: 0;\r\n            fill: none;\r\n            stroke: #FFBE00;\r\n            stroke-width: 6;\r\n            transition: stroke-dashoffset 0.1s linear;\r\n        }\r\n        #mk-timer-text {\r\n            position: absolute;\r\n            top: 50%;\r\n            left: 50%;\r\n            transform: translate(-50%, -50%);\r\n            font-size: 14px;\r\n            font-weight: bold;\r\n            color: #333;\r\n        }\r\n\r\n        \/* Grid Selection Phase *\/\r\n        #mk-selection-grid {\r\n            display: grid; grid-template-columns: repeat(3, 1fr); gap: 10px; justify-content: center;\r\n            margin: 15px auto; max-width: 400px; padding: 10px; display: none;\r\n        }\r\n        .mk-word-cell {\r\n            background-color: #f0f0f0; padding: 15px 5px; font-size: 16px; font-weight: bold;\r\n            border: 2px solid #bdbdbd; border-radius: 8px; cursor: pointer;\r\n            transition: background-color 0.2s, border-color 0.2s, transform 0.1s;\r\n            display: flex; justify-content: center; align-items: center; min-height: 50px;\r\n            user-select: none; -webkit-tap-highlight-color: transparent;\r\n        }\r\n        .mk-word-cell:hover:not(.disabled) { background-color: #e0e0e0; }\r\n        .mk-word-cell:active:not(.disabled) { transform: scale(0.95); }\r\n        .mk-word-cell.selected { background-color: #FFBE00; color: #000; border-color: #e6a700; }\r\n        .mk-word-cell.correct { background-color: #90ee90; border-color: #5dbb5d; color: #000; }\r\n        .mk-word-cell.incorrect { background-color: #ffcccb; border-color: #ff8a8a; color: #000; }\r\n        .mk-word-cell.missed { border: 3px dashed #FFBE00; }\r\n        .mk-word-cell.disabled { cursor: default; opacity: 0.7; }\r\n\r\n        \/* Results Area (Round Feedback) *\/\r\n        #mk-results {\r\n            font-size: 1.1em; font-weight: bold; margin-top: 15px; padding: 10px;\r\n            border-radius: 8px; background-color: #eee; min-height: 30px; display: none;\r\n        }\r\n\r\n        \/* Score & Highscore Display *\/\r\n        .mk-score-container {\r\n            display: flex; justify-content: space-around; align-items: center; margin-top: 15px;\r\n            font-weight: bold; flex-wrap: wrap; gap: 10px;\r\n        }\r\n        #mk-score-display, #mk-highscore-display {\r\n            font-size: 1.1em; color: #333; background-color: #eee; padding: 8px 15px; border-radius: 6px;\r\n        }\r\n        #mk-highscore-display { background-color: #d6eaf8; }\r\n        #mk-score-display { display: none; }\r\n\r\n        \/* Yellow Button Style *\/\r\n        .mk-game-button {\r\n            background-color: #FFBE00; color: #000; font-weight: bold; padding: 12px 25px;\r\n            border: none; border-radius: 6px; font-size: 1.1em; cursor: pointer;\r\n            transition: background-color 0.2s; margin-top: 20px;\r\n        }\r\n        .mk-game-button:hover:not(:disabled) { background-color: #e6a700; }\r\n        .mk-game-button:disabled { background-color: #cccccc; cursor: default; color: #666; }\r\n\r\n        \/* Control Buttons Container *\/\r\n        #mk-button-controls { min-height: 50px; }\r\n        #mk-submit-button, #mk-next-button, #mk-new-game-button { display: none; }\r\n\r\n        \/* Responsive Adjustments *\/\r\n        @media (min-width: 480px) {\r\n            .mk-word-cell { padding: 20px 10px; font-size: 18px; }\r\n            #mk-selection-grid { gap: 15px; }\r\n            #mk-memorize-words { font-size: 2em; }\r\n        }\r\n        @media (min-width: 768px) {\r\n            .mk-word-cell { font-size: 20px; }\r\n            #mk-memorize-words { font-size: 2.2em; }\r\n        }\r\n        @media (max-width: 480px) {\r\n            .mk-score-container { flex-direction: column; gap: 5px; }\r\n            #mk-selection-grid { gap: 8px; }\r\n            .mk-word-cell { font-size: 14px; padding: 12px 4px; }\r\n            #mk-memorize-words { font-size: 1.6em; }\r\n        }\r\n\r\n    <\/style>\r\n<\/head>\r\n<body>\r\n\r\n<div id=\"merk-karussell-game\">\r\n\r\n    <!-- 1. Start Screen -->\r\n    <div id=\"mk-start-screen\">\r\n        <div id=\"mk-start-info\">Willkommen beim Merk-Karussell!<\/div>\r\n        <label class=\"mk-select-label\" for=\"mk-rounds-select\">W\u00e4hlen Sie die Anzahl der Runden:<\/label>\r\n        <select id=\"mk-rounds-select\" class=\"mk-select\">\r\n            <option value=\"3\">3 Runden<\/option>\r\n            <option value=\"5\" selected>5 Runden<\/option>\r\n            <option value=\"7\">7 Runden<\/option>\r\n            <option value=\"10\">10 Runden<\/option>\r\n        <\/select>\r\n        \r\n        <label class=\"mk-select-label\" for=\"mk-time-select\">Merkzeit pro Runde:<\/label>\r\n        <select id=\"mk-time-select\" class=\"mk-select\">\r\n            <option value=\"3\">3 Sekunden<\/option>\r\n            <option value=\"5\">5 Sekunden<\/option>\r\n            <option value=\"10\" selected>10 Sekunden<\/option>\r\n            <option value=\"15\">15 Sekunden<\/option>\r\n        <\/select>\r\n        \r\n        <div class=\"mk-score-container\">\r\n            <div id=\"mk-highscore-display\">Highscore: 0<\/div>\r\n        <\/div>\r\n        <button id=\"mk-start-button\" class=\"mk-game-button\">Spiel starten<\/button>\r\n    <\/div>\r\n\r\n    <!-- 2. Gameplay Area -->\r\n    <div id=\"mk-gameplay-elements\">\r\n        <div id=\"mk-game-info\"><\/div>\r\n        \r\n        <!-- Timer Circle -->\r\n        <div id=\"mk-timer-container\">\r\n            <svg id=\"mk-timer-circle\" width=\"50\" height=\"50\">\r\n                <circle cx=\"25\" cy=\"25\" r=\"22\"><\/circle>\r\n            <\/svg>\r\n            <div id=\"mk-timer-text\">10<\/div>\r\n        <\/div>\r\n        \r\n        <div id=\"mk-memorize-words\"><\/div>\r\n        <div id=\"mk-selection-grid\" class=\"word-grid\"><\/div>\r\n        <div id=\"mk-results\"><\/div>\r\n        <div class=\"mk-score-container\">\r\n            <div id=\"mk-score-display\">Punkte: 0<\/div>\r\n        <\/div>\r\n    <\/div>\r\n\r\n    <!-- 3. Control Button Area (Submit\/Next) -->\r\n    <div id=\"mk-button-controls\">\r\n        <button id=\"mk-submit-button\" class=\"mk-game-button\">Auswahl pr\u00fcfen<\/button>\r\n        <button id=\"mk-next-button\" class=\"mk-game-button\">N\u00e4chste Runde<\/button>\r\n        <button id=\"mk-new-game-button\" class=\"mk-game-button\">Neues Spiel<\/button>\r\n    <\/div>\r\n\r\n<\/div>\r\n\r\n<script>\r\ndocument.addEventListener('DOMContentLoaded', () => {\r\n    \/\/ --- Configuration ---\r\n    const WORDS_TO_SHOW = 6;\r\n    const TOTAL_GRID_WORDS = 9;\r\n    const PAUSE_TIME_MS = 300;\r\n    const POINTS_PER_CORRECT = 10;\r\n    const BONUS_ALL_CORRECT = 20;\r\n    const HIGHSCORE_KEY_MK = \"merkKarussellHighScore_v3\"; \r\n\r\n    \/\/ --- Word List ---\r\n    const ALL_WORDS = [\r\n        \"Apfel\", \"Lampe\", \"Zug\", \"Uhr\", \"Fisch\", \"Rose\", \"Haus\", \"Auto\", \"Buch\", \"Stuhl\", \"Tisch\", \"Fenster\",\r\n        \"Hund\", \"Katze\", \"Maus\", \"Vogel\", \"Baum\", \"Blume\", \"Sonne\", \"Mond\", \"Stern\", \"Wolke\", \"Fluss\", \"See\",\r\n        \"Berg\", \"Fahrrad\", \"Schiff\", \"Flugzeug\", \"Ball\", \"Pferd\", \"Kuh\", \"Schaf\", \"Ente\", \"Musik\", \"Radio\",\r\n        \"Bild\", \"Foto\", \"Tasse\", \"Glas\", \"L\u00f6ffel\", \"Gabel\", \"Messer\", \"Teller\", \"Jacke\", \"Hose\", \"Schuh\"\r\n    ];\r\n\r\n    \/\/ --- Game State ---\r\n    let gameActive = false;\r\n    let currentPhase = 'idle';\r\n    let score = 0;\r\n    let currentRound = 0;\r\n    let totalRounds = 5;\r\n    let memorizeTimeSeconds = 10;\r\n    let highScore = 0;\r\n    let targetWords = [];\r\n    let gridWords = [];\r\n    let selectedWords = new Set();\r\n    let memorizeTimer = null;\r\n    let pauseTimer = null;\r\n    let circleTimer = null;\r\n    let timeRemaining = 0;\r\n\r\n    \/\/ --- DOM Elements ---\r\n    let startScreen = document.getElementById('mk-start-screen');\r\n    let startInfo = document.getElementById('mk-start-info');\r\n    let gameplayElements = document.getElementById('mk-gameplay-elements');\r\n    let roundsSelect = document.getElementById('mk-rounds-select');\r\n    let timeSelect = document.getElementById('mk-time-select');\r\n    let gameInfo = document.getElementById('mk-game-info');\r\n    let memorizeWordsDisplay = document.getElementById('mk-memorize-words');\r\n    let selectionGrid = document.getElementById('mk-selection-grid');\r\n    let resultsDisplay = document.getElementById('mk-results');\r\n    let scoreDisplay = document.getElementById('mk-score-display');\r\n    let highScoreDisplay = document.getElementById('mk-highscore-display');\r\n    let startButton = document.getElementById('mk-start-button');\r\n    let submitButton = document.getElementById('mk-submit-button');\r\n    let nextButton = document.getElementById('mk-next-button');\r\n    let newGameButton = document.getElementById('mk-new-game-button');\r\n    let buttonControls = document.getElementById('mk-button-controls');\r\n    let timerContainer = document.getElementById('mk-timer-container');\r\n    let timerCircle = document.querySelector('#mk-timer-circle circle');\r\n    let timerText = document.getElementById('mk-timer-text');\r\n\r\n    \/\/ --- Helper Functions ---\r\n    function shuffleArray(array) {\r\n        const newArray = [...array];\r\n        for (let i = newArray.length - 1; i > 0; i--) {\r\n            const j = Math.floor(Math.random() * (i + 1));\r\n            [newArray[i], newArray[j]] = [newArray[j], newArray[i]];\r\n        }\r\n        return newArray;\r\n    }\r\n    \r\n    function getRandomWords(source, count, exclude = []) {\r\n        const available = source.filter(word => !exclude.includes(word));\r\n        const shuffled = shuffleArray(available);\r\n        return shuffled.slice(0, count);\r\n    }\r\n    \r\n    function loadHighScore() {\r\n        try {\r\n            const storedScore = localStorage.getItem(HIGHSCORE_KEY_MK);\r\n            highScore = storedScore ? parseInt(storedScore, 10) : 0;\r\n            updateHighScoreDisplay();\r\n        } catch (e) {\r\n            console.error(\"Error loading highscore:\", e);\r\n            highScore = 0;\r\n        }\r\n    }\r\n    \r\n    function saveHighScore() {\r\n        try {\r\n            if (score > highScore) {\r\n                highScore = score;\r\n                localStorage.setItem(HIGHSCORE_KEY_MK, highScore.toString());\r\n                updateHighScoreDisplay();\r\n                resultsDisplay.innerHTML += \"<br>\ud83c\udf89 Neuer Highscore!\";\r\n            }\r\n        } catch (e) {\r\n            console.error(\"Error saving highscore:\", e);\r\n        }\r\n    }\r\n    \r\n    function updateHighScoreDisplay() {\r\n        highScoreDisplay.textContent = `Highscore: ${highScore}`;\r\n    }\r\n    \r\n    function getFeedbackText(correctSelections, totalToShow, incorrectSelections) {\r\n        if (correctSelections === totalToShow && incorrectSelections === 0) {\r\n            return \"Super! Sie haben sich an alle Begriffe erinnert!\";\r\n        } else if (correctSelections >= totalToShow * 0.8) {\r\n            return \"Sehr gut! Sie haben sich an die meisten Begriffe erinnert!\";\r\n        } else if (correctSelections >= totalToShow * 0.5) {\r\n            return \"Gut gemacht! Sie haben sich an mehr als die H\u00e4lfte der Begriffe erinnert.\";\r\n        } else if (correctSelections >= totalToShow * 0.3) {\r\n            return \"Sie haben sich an einige Begriffe erinnert.\";\r\n        } else {\r\n            return \"Versuchen Sie, sich st\u00e4rker zu konzentrieren.\";\r\n        }\r\n    }\r\n    \r\n    \/\/ Timer-Funktion (Dekrementierung und optische Anzeige)\r\n    function updateCircleTimer() {\r\n        \/\/ Abbruch, wenn nicht mehr aktiv oder wir nicht in der Merk-Phase sind\r\n        if (!gameActive || currentPhase !== 'memorizing') {\r\n            if (circleTimer) {\r\n                clearInterval(circleTimer);\r\n                circleTimer = null;\r\n            }\r\n            return;\r\n        }\r\n        \r\n        \/\/ Wenn die Zeit aufgebraucht ist, Timer stoppen\r\n        if (timeRemaining <= 0) {\r\n            timerText.textContent = 0; \/\/ optional: 0 f\u00fcr eine Sekunde anzeigen\r\n            clearInterval(circleTimer);\r\n            circleTimer = null;\r\n            return;\r\n        }\r\n        \r\n        \/\/ Berechne den Anteil verbleibender Zeit und setze Stroke-Offset\r\n        const totalTime = memorizeTimeSeconds;\r\n        const percentage = timeRemaining \/ totalTime;\r\n        const dashoffset = 138 * (1 - percentage);  \/\/ Umfang ~138\r\n        \r\n        timerCircle.style.strokeDashoffset = dashoffset;\r\n        timerText.textContent = timeRemaining;\r\n        \r\n        timeRemaining--; \/\/ Dekrement\r\n    }\r\n    \r\n    function clearAllTimers() {\r\n        if (memorizeTimer) {\r\n            clearTimeout(memorizeTimer);\r\n            memorizeTimer = null;\r\n        }\r\n        if (pauseTimer) {\r\n            clearTimeout(pauseTimer);\r\n            pauseTimer = null;\r\n        }\r\n        if (circleTimer) {\r\n            clearInterval(circleTimer);\r\n            circleTimer = null;\r\n        }\r\n    }\r\n    \r\n    function removeGridClickHandlers() {\r\n        const cells = selectionGrid.querySelectorAll('.mk-word-cell');\r\n        cells.forEach(cell => {\r\n            const clonedCell = cell.cloneNode(true);\r\n            cell.parentNode.replaceChild(clonedCell, cell);\r\n        });\r\n    }\r\n    \r\n    function resetToStartScreen() {\r\n        console.log(\"Resetting to start screen\");\r\n        gameActive = false;\r\n        clearAllTimers();\r\n        removeGridClickHandlers();\r\n        \r\n        \/\/ Buttons ggf. neu klonen, damit alte Listener wegfallen\r\n        let clonedStartButton = startButton.cloneNode(true);\r\n        startButton.parentNode.replaceChild(clonedStartButton, startButton);\r\n        startButton = clonedStartButton;\r\n        \r\n        let clonedSubmitButton = submitButton.cloneNode(true);\r\n        submitButton.parentNode.replaceChild(clonedSubmitButton, submitButton);\r\n        submitButton = clonedSubmitButton;\r\n        \r\n        let clonedNextButton = nextButton.cloneNode(true);\r\n        nextButton.parentNode.replaceChild(clonedNextButton, nextButton);\r\n        nextButton = clonedNextButton;\r\n        \r\n        let clonedNewGameButton = newGameButton.cloneNode(true);\r\n        newGameButton.parentNode.replaceChild(clonedNewGameButton, newGameButton);\r\n        newGameButton = clonedNewGameButton;\r\n        \r\n        \/\/ UI zur\u00fccksetzen\r\n        gameplayElements.style.display = 'none';\r\n        buttonControls.style.display = 'none';\r\n        timerContainer.style.display = 'none';\r\n        \r\n        startScreen.style.display = 'block';\r\n        \r\n        currentPhase = 'idle';\r\n        score = 0;\r\n        currentRound = 0;\r\n        \r\n        memorizeWordsDisplay.innerHTML = '';\r\n        selectionGrid.innerHTML = '';\r\n        resultsDisplay.innerHTML = '';\r\n        \r\n        startButton.textContent = \"Spiel starten\";\r\n        startButton.disabled = false;\r\n        startButton.addEventListener('click', startGame);\r\n        \r\n        console.log(\"Reset complete, ready for new game\");\r\n    }\r\n    \r\n    \/\/ --- Game Flow ---\r\n    function showStartScreen() {\r\n        console.log(\"Showing Start Screen\");\r\n        gameActive = false;\r\n        clearAllTimers();\r\n        \r\n        currentPhase = 'idle';\r\n        gameplayElements.style.display = 'none';\r\n        buttonControls.style.display = 'none';\r\n        startScreen.style.display = 'block';\r\n        timerContainer.style.display = 'none';\r\n        \r\n        startInfo.textContent = \"Willkommen beim Merk-Karussell!\";\r\n        loadHighScore();\r\n        startButton.textContent = \"Spiel starten\";\r\n        startButton.disabled = false;\r\n        \r\n        startButton.addEventListener('click', startGame);\r\n        console.log(\"Start button click listener set to startGame\");\r\n    }\r\n\r\n    function startGame() {\r\n        console.log(\"Starting Game\");\r\n        gameActive = true;\r\n        clearAllTimers();\r\n        \r\n        try {\r\n            \/\/ Anzahl Runden \/ Merkzeit aus Auswahllisten holen\r\n            totalRounds = parseInt(roundsSelect.value, 10);\r\n            memorizeTimeSeconds = parseInt(timeSelect.value, 10);\r\n            \r\n            score = 0;\r\n            currentRound = 0;\r\n            \r\n            startScreen.style.display = 'none';\r\n            gameplayElements.style.display = 'block';\r\n            buttonControls.style.display = 'block';\r\n            \r\n            scoreDisplay.textContent = `Punkte: ${score}`;\r\n            scoreDisplay.style.display = 'block';\r\n            \r\n            \/\/ Buttons zun\u00e4chst ausblenden\r\n            submitButton.style.display = 'none';\r\n            nextButton.style.display = 'none';\r\n            newGameButton.style.display = 'none';\r\n            \r\n            submitButton.addEventListener('click', evaluateSelection);\r\n            \r\n            \/\/ Starte die erste Runde\r\n            prepareRound();\r\n        } catch (e) {\r\n            console.error(\"Error in startGame:\", e);\r\n            gameActive = false;\r\n            alert(\"Ein Fehler ist aufgetreten. Bitte laden Sie die Seite neu.\");\r\n        }\r\n    }\r\n\r\n    function prepareRound() {\r\n        if (!gameActive) return;\r\n        clearAllTimers();\r\n        \r\n        try {\r\n            currentRound++;\r\n            console.log(`Preparing Round ${currentRound}\/${totalRounds}`);\r\n            currentPhase = 'preparing';\r\n            \r\n            \/\/ UI bereinigen\r\n            resultsDisplay.style.display = 'none';\r\n            resultsDisplay.innerHTML = '';\r\n            selectionGrid.style.display = 'none';\r\n            selectionGrid.innerHTML = '';\r\n            memorizeWordsDisplay.innerHTML = '';\r\n            memorizeWordsDisplay.style.display = 'none';\r\n            timerContainer.style.display = 'none';\r\n            submitButton.style.display = 'none';\r\n            nextButton.style.display = 'none';\r\n            newGameButton.style.display = 'none';\r\n            selectedWords.clear();\r\n            \r\n            \/\/ Anzeige: \u201eRunde x \/ y\u201c\r\n            gameInfo.textContent = `Runde ${currentRound} \/ ${totalRounds}`;\r\n            \r\n            \/\/ Zuf\u00e4llige Zielw\u00f6rter\r\n            targetWords = getRandomWords(ALL_WORDS, WORDS_TO_SHOW);\r\n            console.log(\"Target words:\", targetWords);\r\n            \r\n            \/\/ Kurze Verz\u00f6gerung, dann Merkphase starten\r\n            memorizeTimer = setTimeout(() => {\r\n                if (gameActive) showMemorizationPhase();\r\n            }, 100);\r\n        } catch (e) {\r\n            console.error(\"Error in prepareRound:\", e);\r\n            gameActive = false;\r\n            resetToStartScreen();\r\n        }\r\n    }\r\n\r\n    function showMemorizationPhase() {\r\n        if (!gameActive) return;\r\n        \r\n        try {\r\n            console.log(\"Showing Memorization Phase\");\r\n            currentPhase = 'memorizing';\r\n            \r\n            gameInfo.textContent = \"Merken Sie sich die untenstehenden Begriffe\";\r\n            \r\n            memorizeWordsDisplay.style.display = 'flex';\r\n            memorizeWordsDisplay.innerHTML = targetWords.map(word => `<span>${word}<\/span>`).join('');\r\n            \r\n            timerContainer.style.display = 'block';\r\n            \r\n            \/\/ Timer initialisieren\r\n            timeRemaining = memorizeTimeSeconds;\r\n            timerText.textContent = timeRemaining;\r\n            timerCircle.style.strokeDashoffset = 0;\r\n            \r\n            if (circleTimer) clearInterval(circleTimer);\r\n            updateCircleTimer(); \/\/ Sofort erster Durchlauf\r\n            circleTimer = setInterval(updateCircleTimer, 1000);\r\n            \r\n            \/\/ Nach Ablaufen der Zeit -> direkt zur Auswahlphase (mit minimaler Pause)\r\n            memorizeTimer = setTimeout(() => {\r\n                if (gameActive) {\r\n                    pauseTimer = setTimeout(() => {\r\n                        if (gameActive) showSelectionPhase();\r\n                    }, PAUSE_TIME_MS);\r\n                }\r\n            }, memorizeTimeSeconds * 1000);\r\n        } catch (e) {\r\n            console.error(\"Error in showMemorizationPhase:\", e);\r\n            gameActive = false;\r\n            resetToStartScreen();\r\n        }\r\n    }\r\n\r\n    function showSelectionPhase() {\r\n        if (!gameActive) return;\r\n        \r\n        try {\r\n            console.log(\"Showing Selection Phase\");\r\n            currentPhase = 'selecting';\r\n            \r\n            memorizeWordsDisplay.style.display = 'none';\r\n            timerContainer.style.display = 'none';\r\n            \r\n            gameInfo.textContent = \"Finden Sie die Begriffe, die Sie sich soeben gemerkt haben\";\r\n            \r\n            const distractorCount = TOTAL_GRID_WORDS - WORDS_TO_SHOW;\r\n            const distractors = getRandomWords(ALL_WORDS, distractorCount, targetWords);\r\n            gridWords = shuffleArray([...targetWords, ...distractors]);\r\n            console.log(\"Grid words:\", gridWords);\r\n            \r\n            selectionGrid.innerHTML = '';\r\n            gridWords.forEach(word => {\r\n                const cell = document.createElement('div');\r\n                cell.classList.add('mk-word-cell');\r\n                cell.textContent = word;\r\n                cell.dataset.word = word;\r\n                cell.addEventListener('click', handleWordSelection);\r\n                selectionGrid.appendChild(cell);\r\n            });\r\n            \r\n            selectionGrid.style.display = 'grid';\r\n            submitButton.style.display = 'inline-block';\r\n            submitButton.disabled = false;\r\n            selectedWords.clear();\r\n        } catch (e) {\r\n            console.error(\"Error in showSelectionPhase:\", e);\r\n            gameActive = false;\r\n            resetToStartScreen();\r\n        }\r\n    }\r\n\r\n    function handleWordSelection(event) {\r\n        if (!gameActive || currentPhase !== 'selecting') return;\r\n        try {\r\n            const cell = event.currentTarget;\r\n            if (!cell || !cell.dataset || !cell.dataset.word) return;\r\n            \r\n            const word = cell.dataset.word;\r\n            if (selectedWords.has(word)) {\r\n                selectedWords.delete(word);\r\n                cell.classList.remove('selected');\r\n            } else {\r\n                selectedWords.add(word);\r\n                cell.classList.add('selected');\r\n            }\r\n        } catch (e) {\r\n            console.error(\"Error in handleWordSelection:\", e);\r\n        }\r\n    }\r\n\r\n    function evaluateSelection() {\r\n        if (!gameActive || currentPhase !== 'selecting') {\r\n            console.warn(\"Evaluate called outside selecting phase:\", currentPhase);\r\n            return;\r\n        }\r\n        \r\n        try {\r\n            console.log(`Evaluating Round ${currentRound} of ${totalRounds}`);\r\n            currentPhase = 'feedback';\r\n            submitButton.disabled = true;\r\n            submitButton.style.display = 'none';\r\n            \r\n            let correctSelections = 0;\r\n            let incorrectSelections = 0;\r\n            let roundScore = 0;\r\n            \r\n            removeGridClickHandlers();\r\n            \r\n            const cells = selectionGrid.querySelectorAll('.mk-word-cell');\r\n            cells.forEach(cell => {\r\n                cell.classList.add('disabled');\r\n                \r\n                const word = cell.dataset.word;\r\n                const wasSelected = selectedWords.has(word);\r\n                const isTarget = targetWords.includes(word);\r\n                \r\n                cell.classList.remove('selected');\r\n                \r\n                if (wasSelected && isTarget) {\r\n                    cell.classList.add('correct');\r\n                    correctSelections++;\r\n                }\r\n                else if (wasSelected && !isTarget) {\r\n                    cell.classList.add('incorrect');\r\n                    incorrectSelections++;\r\n                }\r\n                else if (!wasSelected && isTarget) {\r\n                    cell.classList.add('missed');\r\n                }\r\n            });\r\n            \r\n            const feedbackText = getFeedbackText(correctSelections, WORDS_TO_SHOW, incorrectSelections);\r\n            gameInfo.textContent = feedbackText;\r\n            \r\n            roundScore = correctSelections * POINTS_PER_CORRECT;\r\n            let resultMessage = `Runde ${currentRound}: ${correctSelections} von ${WORDS_TO_SHOW} richtig (${incorrectSelections} Fehler). Punkte: +${roundScore}`;\r\n            if (correctSelections === WORDS_TO_SHOW && incorrectSelections === 0) {\r\n                roundScore += BONUS_ALL_CORRECT;\r\n                resultMessage += ` + ${BONUS_ALL_CORRECT} Bonus = ${roundScore}! Perfekt!`;\r\n            } else {\r\n                resultMessage += `.`;\r\n            }\r\n            \r\n            score += roundScore;\r\n            scoreDisplay.textContent = `Punkte: ${score}`;\r\n            resultsDisplay.innerHTML = resultMessage;\r\n            resultsDisplay.style.display = 'block';\r\n            \r\n            if (currentRound < totalRounds) {\r\n                console.log(\"Setting up for next round\");\r\n                nextButton.textContent = `N\u00e4chste Runde (${currentRound + 1}\/${totalRounds})`;\r\n                nextButton.style.display = 'inline-block';\r\n                nextButton.disabled = false;\r\n                \r\n                \/\/ Vorherige Listener entfernen\r\n                const newNextButton = nextButton.cloneNode(true);\r\n                nextButton.parentNode.replaceChild(newNextButton, nextButton);\r\n                nextButton = newNextButton;\r\n                \r\n                nextButton.addEventListener('click', () => {\r\n                    if (gameActive) prepareRound();\r\n                });\r\n            } else {\r\n                console.log(\"Game ended. Calling endGame function.\");\r\n                endGame();\r\n            }\r\n        } catch (e) {\r\n            console.error(\"Error in evaluateSelection:\", e);\r\n            gameActive = false;\r\n            resetToStartScreen();\r\n        }\r\n    }\r\n\r\n    function endGame() {\r\n        try {\r\n            console.log(\"Ending Game\");\r\n            currentPhase = 'finished';\r\n            clearAllTimers();\r\n            \r\n            gameInfo.textContent = `Spiel beendet! Gesamtpunktzahl: ${score}`;\r\n            resultsDisplay.innerHTML += `<br><b>Endstand: ${score}<\/b>`;\r\n            saveHighScore();\r\n            \r\n            nextButton.style.display = 'none';\r\n            submitButton.style.display = 'none';\r\n            \r\n            newGameButton.textContent = \"Neues Spiel\";\r\n            newGameButton.style.display = 'inline-block';\r\n            newGameButton.disabled = false;\r\n            \r\n            newGameButton.addEventListener('click', resetToStartScreen);\r\n        } catch (e) {\r\n            console.error(\"Error in endGame:\", e);\r\n            gameActive = false;\r\n            resetToStartScreen();\r\n        }\r\n    }\r\n\r\n    \/\/ --- Initial Setup ---\r\n    showStartScreen();\r\n});\r\n<\/script>\r\n<\/body>\r\n<\/html>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5035324 e-flex e-con-boxed e-con e-parent\" data-id=\"5035324\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-00829a4 elementor-widget elementor-widget-heading\" data-id=\"00829a4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Wie funktioniert Merk-Karussell?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d3f2a70 elementor-widget-mobile__width-initial elementor-widget elementor-widget-text-editor\" data-id=\"d3f2a70\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p class=\"whitespace-pre-wrap break-words\">Das Merk-Karussell ist ein unterhaltsames Ged\u00e4chtnisspiel, bei dem Sie Ihre Merkf\u00e4higkeit trainieren k\u00f6nnen.<\/p><h2 class=\"text-xl font-bold text-text-100 mt-1 -mb-0.5\">Spielvorbereitung<\/h2><p class=\"whitespace-pre-wrap break-words\">W\u00e4hlen Sie zun\u00e4chst die Anzahl der Runden und die Merkzeit pro Runde aus. Je k\u00fcrzer die Merkzeit, desto anspruchsvoller wird das Spiel. Mit einem Klick auf &#8222;Spiel starten&#8220; beginnt die Herausforderung.<\/p><h2 class=\"text-xl font-bold text-text-100 mt-1 -mb-0.5\">Spielablauf<\/h2><p class=\"whitespace-pre-wrap break-words\">In jeder Runde durchlaufen Sie drei Phasen:<\/p><p class=\"whitespace-pre-wrap break-words\"><strong>1. Merkphase:<\/strong> Sie sehen 6 zuf\u00e4llige Begriffe, die Sie sich einpr\u00e4gen m\u00fcssen. Ein gelber Zeitkreis zeigt Ihnen, wie viel Zeit noch verbleibt.<\/p><p class=\"whitespace-pre-wrap break-words\"><strong>2. Auswahlphase:<\/strong> Anschliessend erscheinen 9 Begriffe, aus denen Sie die 6 zuvor gezeigten ausw\u00e4hlen m\u00fcssen. Tippen Sie auf die Begriffe, an die Sie sich erinnern, und best\u00e4tigen Sie mit &#8222;Auswahl pr\u00fcfen&#8220;.<\/p><p class=\"whitespace-pre-wrap break-words\"><strong>3. Ergebnisphase:<\/strong> Das Spiel zeigt Ihnen Ihr Ergebnis: richtige Begriffe (gr\u00fcn), falsche Auswahlen (rot) und \u00fcbersehene Begriffe (gelb umrandet). Pro richtigem Begriff erhalten Sie 10 Punkte. Haben Sie alle 6 Begriffe korrekt und keine falschen ausgew\u00e4hlt, gibt es einen Bonus von 20 Punkten.<\/p><h2 class=\"text-xl font-bold text-text-100 mt-1 -mb-0.5\">Spielende<\/h2><p class=\"whitespace-pre-wrap break-words\">Nach der letzten Runde sehen Sie Ihre Gesamtpunktzahl. Erreichen Sie einen neuen Highscore, wird dieser gespeichert. Mit &#8222;Neues Spiel&#8220; k\u00f6nnen Sie sofort eine weitere Runde starten.<\/p><p class=\"whitespace-pre-wrap break-words\">Tipp: Versuchen Sie, die Begriffe in Gruppen oder mit einer kleinen Geschichte zu verkn\u00fcpfen \u2013 das erleichtert das Merken erheblich!<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Merk-Karussell Merk-Karussell Willkommen beim Merk-Karussell! W\u00e4hlen Sie die Anzahl der Runden: 3 Runden5 Runden7 Runden10 Runden Merkzeit pro Runde: 3 Sekunden5 Sekunden10 Sekunden15 Sekunden Highscore: 0 Spiel starten 10 Punkte: 0 Auswahl pr\u00fcfen N\u00e4chste Runde Neues Spiel Wie funktioniert Merk-Karussell? Das Merk-Karussell ist ein unterhaltsames Ged\u00e4chtnisspiel, bei dem Sie Ihre Merkf\u00e4higkeit trainieren k\u00f6nnen. Spielvorbereitung W\u00e4hlen [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1467,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"content-type":"","iawp_total_views":2323,"footnotes":""},"class_list":["post-5970","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Merk-Karussell<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fahrtauglich.ch\/fr\/praxisportal\/merk-karussell\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Merk-Karussell\" \/>\n<meta property=\"og:description\" content=\"Merk-Karussell Merk-Karussell Willkommen beim Merk-Karussell! W\u00e4hlen Sie die Anzahl der Runden: 3 Runden5 Runden7 Runden10 Runden Merkzeit pro Runde: 3 Sekunden5 Sekunden10 Sekunden15 Sekunden Highscore: 0 Spiel starten 10 Punkte: 0 Auswahl pr\u00fcfen N\u00e4chste Runde Neues Spiel Wie funktioniert Merk-Karussell? Das Merk-Karussell ist ein unterhaltsames Ged\u00e4chtnisspiel, bei dem Sie Ihre Merkf\u00e4higkeit trainieren k\u00f6nnen. 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